Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    sync timeline

    SDK Help
    0
    7
    947
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 05/02/2003 at 14:13, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      how do i sync the timeline with the object manager.
      if  i call FindInManager(mything) then it shoes my object in the object manager and selects it.
      great 🙂
      but the timeline doesnt know anything about this , not so great.
      FindInTimeLineManager(keepcool) would be great 🙂 but it doesnt exist 😕
      so how do I force a selection in the timeline !!!!!
      heeeelp

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 07/02/2003 at 01:09, xxxxxxxx wrote:

        should i report this as a bug?

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 08/02/2003 at 02:32, xxxxxxxx wrote:

          You could try calling EventAdd() to see if makes any difference.

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 08/02/2003 at 03:21, xxxxxxxx wrote:

            nope.
            since the timeline seems to have its own basellist2d there should be some way to be able to set active bits in the timeline.or just some kind of control  of over what is selected there.
            any ideas?
            Paul

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 08/02/2003 at 04:00, xxxxxxxx wrote:

              FindInManager() doesn't touch the selection here. (I've changed the documentation.) This seems to do what you want:

                  
                  
                   FindInManager(doc->GetFirstObject());  
                   doc->SetActiveObject(doc->GetFirstObject());  
                   EventAdd();
              

              To manually change the timeline selection only you'll have to use BIT_AAMAN I think.

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 08/02/2003 at 04:14, xxxxxxxx wrote:

                BIT_AAMAN  does the trick 🙂
                 
                findinmanager should  really  find in timeline as well  .
                there should at least be the same function for the timeline.
                thanks again

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 08/02/2003 at 05:42, xxxxxxxx wrote:

                  To manually change the timeline selection only you'll have to use BIT_AAMAN
                   
                  yes, this does select in timeline , but it still seems impossible to  find the object in the timeline and show it. (which is what im after)
                   
                  thanks

                  1 Reply Last reply Reply Quote 0
                  • First post
                    Last post