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    Hide DescElements R18

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 28/11/2016 at 07:12, xxxxxxxx wrote:

      Hi,

      in the examples o the Python SDK there's the Py-DynamicParametersObject demonstrating at least parts of what you can do with these functions.

      Also the C++ SDK documentation contains manuals (not to be confused with the API reference pages) on these functions, which explain some background and might be valuable to Python developers as well: GetDDescription Manual, SetDParameter Manual, GetDParameter Manual

      In short:

      GetDDescription() lets you intercept the moment, when C4D requests the parameter description of your NodeData. Providing you with means to create and/or modify the description to your liking.

      With GetDParameter() and SetDParameter() on the other hand you can get into the process of getting and setting a parameter of your NodeData. For example you can decide to store a parameter only in a member variable instead of the NodeData's BaseContainer (not recommended, just an example).

      Now, to your actual question:
      Yes, that's absolutely possible.

      One way would be to set the DESC_HIDE of the parameter description in GetDDescription().
      Another way, if the description is dynamically created in GetDDescription(), is to create the parameter in question only if a certain condition is met.

      A final note, as we are nearing Christmas. Something to look forward to, there'll be an updated C++ SDK documentation soon, containing manuals all around GUI programming.

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      • H Offline
        Helper
        last edited by

        On 28/11/2016 at 07:40, xxxxxxxx wrote:

        Hey Andreas,

        thx alot 🙂
        Your reply makes me antsy and I hope I can finish my current job soon to take a look into that stuff.

        Ill be back ... soon
        rownn

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        • H Offline
          Helper
          last edited by

          On 28/11/2016 at 11:51, xxxxxxxx wrote:

          Ok, I don´t get it.

          import os  
          import math  
          import sys  
          import c4d  
            
          from c4d import plugins, utils, bitmaps, gui  
            
          PLUGIN_ID = 123446789  
            
          class GUItest(plugins.ObjectData) :  
            
            def InitA(self, op, type, id, value) :  
                self.InitAttr(op, type, [id])  
                op[id] = value  
            
            def Init(self, op) :  
                self.InitA(op, bool, c4d.GT_HIDE01, False)  
                self.InitA(op, float, c4d.GT_REAL, 12)  
            
                return True  
                  
            
            def GetDDescription(self, node, description, flags) :  
            
                if not description.LoadDescription(node.GetType()) : return False  
            
                singleID = description.GetSingleDescID()  
                groupID = c4d.DescID(c4d.DescLevel(c4d.GT_GROUP1, c4d.DTYPE_GROUP, node.GetType()))  
            
                if singleID:  
                    if singleID[0].id == c4d.GT_REAL:  
                        bc = c4d.GetCustomDataTypeDefault(c4d.DTYPE_REAL)  
            
                        if c4d.GT_HIDE01: bc.SetBool(c4d.DESC_HIDE, True)  
                        else: bc.SetBool(c4d.DESC_HIDE, False)  
            
                        description.SetParameter(singleID, bc, groupID)  
            
                return (True, flags | c4d.DESCFLAGS_DESC_LOADED)  
            
            
            def GetVirtualObjects(self, op, hierarchyhelp) :  
                return None  
            
            
          if __name__ == "__main__":  
            dir, file = os.path.split(__file__)  
            icon = bitmaps.BaseBitmap()  
            icon.InitWith(os.path.join(dir, "res", "Icon_Default.png"))  
            plugins.RegisterObjectPlugin(id=PLUGIN_ID, str="GUItest",  
                                        g=GUItest,  
                                        description="GUItest", icon=icon,  
                                        info=c4d.OBJECT_GENERATOR)
          
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          • H Offline
            Helper
            last edited by

            On 29/11/2016 at 08:40, xxxxxxxx wrote:

            Here's an example:

              
            #This is an example how to hide node based descriptions using the GetDDescription() method added in R18  
            #The GetDEnabling() method added in R15 is used here to grey out the descriptions if desired  
              
            import c4d  
            from c4d import bitmaps, documents, plugins  
              
            PLUGIN_ID = 100000   #Be sure to use a unique ID obtained from www.plugincafe.com  
              
            class MyObject(plugins.ObjectData) :  
              
              def Init(self, node) :  
              
                  data = node.GetDataInstance()                  
                  data.SetBool(1111, False);  
                  data.SetString(2222, "default");  
              
                  return True          
              
              def GetDDescription(self, node, description, flags) :  
              
                  data = node.GetDataInstance()  
              
                  #load the parameters from the description resource  
                  if not description.LoadDescription(node.GetType()) : return False  
              
                  singleID = description.GetSingleDescID()          
              
                  ### Use this code block to hide/unhide the gizmo depending on the state of the checkbox gizmo ###  
                  #groupID = c4d.DescID(c4d.DescLevel(c4d.ID_OBJECTPROPERTIES, c4d.DTYPE_GROUP, node.GetType()))  #The default group  
                  groupID = c4d.DescID(c4d.DescLevel(1000, c4d.DTYPE_GROUP, node.GetType()))  
                  paramID = c4d.DescID(c4d.DescLevel(2222))  
                  if singleID is None or paramID.IsPartOf(singleID)[0]:  
                      bc = c4d.GetCustomDataTypeDefault(c4d.DTYPE_STRING)  
                      bc.SetString(c4d.DESC_NAME, "My String")  
                      if data.GetBool(1111) == True: bc.SetBool(c4d.DESC_HIDE, True)  
                      if data.GetBool(1111) == False: bc.SetBool(c4d.DESC_HIDE, False)  
                      if not description.SetParameter(paramID, bc, groupID) : return False  
                        
               
                  #Shorter version using GetParameterI() if preferred  
                  #bc = description.GetParameterI(paramID, None)      
                  #if data.GetBool(1111) == True: bc.SetBool(c4d.DESC_HIDE, True)  
                  #if data.GetBool(1111) == False: bc.SetBool(c4d.DESC_HIDE, False)  
               
              
                  #Use this to change the text in the string gizmo depending on the state of the checkbox gizmo   
                  if data.GetBool(1111) == True: data.SetString(2222, "")  
                  else: data.SetString(2222, "Not default")              
                    
                  return (True, flags | c4d.DESCFLAGS_DESC_LOADED)  
                    
              #Use this to grey out the string type gizmo if the checkbox is enabled  
              """def GetDEnabling(self, node, id, t_data, flags, itemdesc) :  
              
                  data = node.GetDataInstance()  
                    
                  paramID = id[0].id  
                    
                  if data.GetBool(1111) == True:   
                      if paramID == 2222: return False  
                  else:   
                      if paramID == 2222: return True  
              
                  return True"""  
              
              
              def GetBubbleHelp(self, node) :  
                  return "Plugin Bubble Help"  
              
            if __name__ == "__main__":  
              plugins.RegisterObjectPlugin(id=PLUGIN_ID, str="Hide/disable Description",  
                                           g=MyObject,  
                                           description="myobject", icon=bitmaps.InitResourceBitmap(c4d.Onull),  
                                           info=c4d.OBJECT_GENERATOR)  
              
               
            ### .res file ###  
              
            CONTAINER myobject  
            {  
              NAME myobject;  
              INCLUDE Obase;  
              
              //Use this for the default group  
              //GROUP ID_OBJECTPROPERTIES  
              //{  
              //    BOOL MY_CHECKBOX { }  
              //    STRING MY_STRING { }  
              //}  
                
              GROUP MY_GROUP  
              {  
                  DEFAULT 1;  //Makes is open by default  
                  BOOL MY_CHECKBOX { }  
                  STRING MY_STRING { }  
              }  
            }  
              
              
            ### .h file ###  
              
            #ifndef _myobject_H_  
            #define _myobject_H_  
              
            enum  
            {   
              MY_GROUP         = 1000,  
              MY_CHECKBOX      = 1111,  
              MY_STRING        = 2222,  
            };  
              
            #endif  
              
              
            ### .str file ###  
              
            STRINGTABLE myobject  
            {  
              myobject              "Hide/disable Attributes";  
                
              MY_GROUP              "My Group Tab";     
              MY_CHECKBOX           "Toggle Me";  
              MY_STRING             "My String";      
            }  
            

            -ScottA

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            • H Offline
              Helper
              last edited by

              On 29/11/2016 at 13:23, xxxxxxxx wrote:

              HeyScott

              thank you! Now it works and I´m able to do alot of funny stuff.

              def GetDDescription(self, node, description, flags) :  
                data = node.GetDataInstance()  
                
                if not description.LoadDescription(node.GetType()) : return False  
                
                singleID = description.GetSingleDescID()  
                groupID = c4d.DescID(c4d.DescLevel(c4d.GT_GROUP1, c4d.DTYPE_GROUP, node.GetType()))  
                paramID = c4d.DescID(c4d.DescLevel(c4d.GT_REAL))  
                
                if singleID is None or paramID.IsPartOf(singleID)[0]:  
                    bc = c4d.GetCustomDataTypeDefault(c4d.DTYPE_REAL)  
                    if data.GetBool(c4d.GT_HIDE01) == True: bc.SetBool(c4d.DESC_HIDE, True)  
                    elif data.GetBool(c4d.GT_HIDE01) == False:  
                        bc.SetString(c4d.DESC_NAME, "Real")  
                        bc.SetLong(c4d.DESC_UNIT, c4d.DESC_UNIT_METER)  
                        bc.SetBool(c4d.DESC_HIDE, False)  
                    if not description.SetParameter(paramID, bc, groupID) : return False  
                
                return (True, flags | c4d.DESCFLAGS_DESC_LOADED)
              

              But one of many questions and one note.

              Question:
              If I use

              if c4d.GT_HIDE01: ... 
              

              instead of

              if data.GetBool(c4d.GT_HIDE01) == True: ... 
              

              nothing happens. Why?

              Note:
              If I print paramID.IsPartOf(singleID) cinema crashs.

              Thanks Andreas and Scott and greetings
              rownn

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              • H Offline
                Helper
                last edited by

                On 29/11/2016 at 14:00, xxxxxxxx wrote:

                The code "if c4d.GT_HIDE01:" asks the question: if this integer.
                But C4D doesn't know what that means without some context.
                So you need to tell C4D to look in the node's container for that integer ( node.GetDataInstance() ).
                That's what the "data" variable is used for in my example.

                It might have been clearer if I named it "bc" or maybe something like "nodeBC".
                I tend to use "data" by habit.

                -ScottA

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                • H Offline
                  Helper
                  last edited by

                  On 30/11/2016 at 05:38, xxxxxxxx wrote:

                  Damn! I used c4d.GT_HIDE01 instead of node[c4d.GT_HIDE01]. That´s embarrassing!!

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                  • H Offline
                    Helper
                    last edited by

                    On 30/11/2016 at 10:22, xxxxxxxx wrote:

                    Hi guys,

                    glad you seem to have solved the issue already.
                    I just want to add, that there's a slight difference between creating a new parameter description and changing an existing one in GetDDescription().
                    In the posted snippets it looks like you are creating a new description parameter. At least you are always overwriting the existing description parameter. It's a bit hard to tell, without seeing the resource files. In Scott's example this is definitely the case, if I'm not mistaken.
                    You can do so, but in such a case, where you have defined a description parameter in a resource file and just want to hide it, the approach would be slightly different. Instead of creating a new BaseContainer (and then having to care to set up everything the way you want, while you already did so before in the resource file) with GetCustomDataTypeDefault(), you'd rather use Description.GetParameterI() to get the existing BaseContainer of the parameter description and simply modify the needed value (e.g. in this case DESC_HIDE).

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                    • H Offline
                      Helper
                      last edited by

                      On 30/11/2016 at 13:35, xxxxxxxx wrote:

                      Hey Andreas,

                      thx for that point. It would be nice to hide an element without the need to reset everything else, but Description.GetParameterI( id , ar ) crashs cinema, too.

                      def GetDDescription(self, node, description, flags) :  
                        
                            data = node.GetDataInstance()  
                        
                            if not description.LoadDescription(node.GetType()) : return False  
                        
                            singleID = description.GetSingleDescID()  
                            groupID = c4d.DescID(c4d.DescLevel(c4d.GT_GROUP1, c4d.DTYPE_GROUP, node.GetType()))  
                            paramID = c4d.DescID(c4d.DescLevel(c4d.GT_REAL))  
                        
                            if singleID is None or paramID.IsPartOf(singleID)[0]:  
                                bc = description.GetParameterI(paramID, []) #c4d.GetCustomDataTypeDefault(c4d.DTYPE_REAL)  
                                if node[c4d.GT_HIDE01]: bc[c4d.DESC_HIDE] = True  
                                elif not node[c4d.GT_HIDE01]: bc[c4d.DESC_HIDE] = False  
                                if not description.SetParameter(paramID, bc, groupID) : return False  
                        
                            return (True, flags | c4d.DESCFLAGS_DESC_LOADED)
                      
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                      • H Offline
                        Helper
                        last edited by

                        On 30/11/2016 at 15:07, xxxxxxxx wrote:

                        Try using None instead of "[]" in your GetParameterI() function.

                        I added the GetParameterI() version to my example.

                        -ScottA

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                        • H Offline
                          Helper
                          last edited by

                          On 01/12/2016 at 02:34, xxxxxxxx wrote:

                          Hey,

                          Ive already tried using None, but with None cinema freezes.

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                          • H Offline
                            Helper
                            last edited by

                            On 01/12/2016 at 07:25, xxxxxxxx wrote:

                            Since bc is assigned to GetParameterI() in your code. It will probably crash when it's used in the SetParameter() function.
                            Try it without using SetParameter() at the end. It doesn't seem to be needed when using the  GetParameterI() function to change a description.

                            Like this:

                            bc = description.GetParameterI(paramID, None)      
                            if data.GetBool(1111) == True: bc.SetBool(c4d.DESC_HIDE, True)  
                            if data.GetBool(1111) == False: bc.SetBool(c4d.DESC_HIDE, False)
                            

                            -ScottA

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                            • H Offline
                              Helper
                              last edited by

                              On 01/12/2016 at 09:04, xxxxxxxx wrote:

                              Yep, Scott is right. Sorry, I forgot to tell yesterday.
                              But still, it shouldn't crash C4D. We are investigating.

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                              • H Offline
                                Helper
                                last edited by

                                On 02/12/2016 at 04:40, xxxxxxxx wrote:

                                Thank you guys,

                                I though I had tried to uncomment that line, because it makes totally sense. Hmm...
                                Finally the code looks clean and works. I like such a finish.

                                def GetDDescription(self, node, description, flags) :  
                                  
                                  if not description.LoadDescription(node.GetType()) : return False  
                                  
                                  singleID = description.GetSingleDescID()  
                                  paramID = c4d.DescID(c4d.DescLevel(c4d.GT_REAL))  
                                  
                                  if singleID is None or paramID.IsPartOf(singleID)[0]:  
                                      bc = description.GetParameterI(paramID, None)   
                                      if node[c4d.GT_HIDE01]: bc[c4d.DESC_HIDE] = True  
                                      else: bc[c4d.DESC_HIDE] = False  
                                  
                                  return (True, flags | c4d.DESCFLAGS_DESC_LOADED)
                                

                                thx again
                                rownn

                                PS: Thanks 1M times all the guys who implemented that great possibility.

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