Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    transparent images

    SDK Help
    0
    6
    888
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 29/01/2003 at 02:06, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:      
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Hi
      I have created a imagebuttonclass. But how can I make the icons transparent - like the other buttons in c4d?
      It seems that c4d has no problems with png images that have an Alpha channel, but the default background for this seems to be white - if I could change this to the backgroundcolor, these problems would be solved...
      thanks anyway
       
      cya

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 29/01/2003 at 02:35, xxxxxxxx wrote:

        I always use TIF files, and if you look at other plugins, including the main c4d resources, you'll see all TIF files, these should be uncompressed also.

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 21/02/2005 at 10:47, xxxxxxxx wrote:

          I'm using an uncompressed TIF file with an alpha. But, when I draw it in a User Area, using DrawBitmap, I still get the white portion around it. Is there anything I must do to make it interpret the alpha?

          Rui Batista

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 21/02/2005 at 11:01, xxxxxxxx wrote:

            @Rui: BMP_ALLOWALPHA additionally to BMP_NORMAL

            yep, tif files also here used. 🙂

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 21/02/2005 at 11:05, xxxxxxxx wrote:

              Thank you Samir 🙂
              Its a shame that so many things are NOT DOCUMENTED!!

              I my COFFEE documentation, I only have this:

              BMP_NORMAL
              Standard scaling by the operating system. Fast but
              low quality when using uneven scaling factors.

              BMP_NORMALSCALED
              Scaling with sampling for high quality. Slow.

              BMP_DARKEN
              Darkens the bitmap (like the activated
              palette icons in CINEMA 4D).

              BMP_EMBOSSED
              Embosses the bitmap (like the grayed
              palette icons in CINEMA 4D).

              Rui Batista

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 28/02/2005 at 13:03, xxxxxxxx wrote:

                Oops, I'll add that to the next version of the C.O.F.F.E.E. docs.

                1 Reply Last reply Reply Quote 0
                • First post
                  Last post