Object Links during render?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/01/2003 at 02:01, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C++ ;---------
I've been trying to track down a problem where I get completely different results when rendering to the editor than I do when rendering to picture viewer.I'm using a custom shader which is dependent upon an external object (like the SLA proximal shader).
My plugin includes the following in the 'Output()' method to access the object:
BaseDocument *bd = GetActiveDocument(); BaseContainer *data = chn->GetDataInstance(); obj = data->GetObjectLink(MY_REF, bd);
This correctly returns the object when it is rendering the view in the editor window, but returns a NULL link when rendering to the picture viewer...
Am I doing something wrong, or is this a bug.
How does proximal access the object data?Thanks for any help.
Cheers - Steve
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/01/2003 at 02:42, xxxxxxxx wrote:
When you render to the picture viewer the document is cloned (since it is running in a thread), the active document should never be used for anything other than a tool, a shader can find out which document it is rendering. As for the links, I'm not sure what happens to them when you clone a document, maybe someone else can tell you.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/01/2003 at 04:51, xxxxxxxx wrote:
Hi David,
Thanks for the info, I think I see the problem now. Instead ofBaseDocument *bd = GetActiveDocument();
I should have
BaseDocument *bd = irs->doc;
I guess that the link is failing because it's taken from the 'irs->doc' document, and I was trying to find it in the 'active' document.
I'll try this tonight, but it sounds promising.
Thank you!
Cheers - Steve