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    TagData::Draw() after deformers are calculated

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    • H
      Helper
      last edited by

      On 12/01/2016 at 06:56, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:      
      Language(s) :

      ---------
      Hi! I can't find a way to get TagData::Draw() get called after the deformation caches have been computed.
      Is it possible?

      Thanks!
      Niklas

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      • H
        Helper
        last edited by

        On 13/01/2016 at 01:50, xxxxxxxx wrote:

        Hi Niklas,

        we are not aware of any way to influence the priority of Draw calls.
        But perhaps this approach proposed by Frank (2D viewport drawing using a SceneHook[URL-REMOVED]) might help in your situation?


        [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

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        • H
          Helper
          last edited by

          On 13/01/2016 at 04:16, xxxxxxxx wrote:

          Thanks Andreas, I feared I need to go that route. I was hoping there was another solution. It's not
          like it's a serious problem, it's just very inconvenient. And I wonder if I know what's going on when I
          look at the code 2 years later. 🙂

          Just an idea, it would be nice to have something like the PriorityList also for the Draw() stuff!

          Best,
          -Niklas

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