Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    How to scale primitives?

    SDK Help
    0
    4
    393
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      On 11/12/2015 at 06:05, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:      
      Language(s) :

      ---------
      If you scale primitive objects with the Scale Tool or the Coordinates Manager, it is not the matrix
      that is changed, but the Size/Radius/whatever parameters on the object. How is that accomplished?
      Are the primitives supported natively, and each is handled seperately, or is there an API function or
      message to use?

      Thanks!
      -Niklas

      EDIT: Corrected minor typo in topic title "How to scale primitves?"

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 11/12/2015 at 06:21, xxxxxxxx wrote:

        Any element description that uses UNIT METERS; flag will automatically react to the scale tool in Cinema 4D.

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          On 11/12/2015 at 08:27, xxxxxxxx wrote:

          I see! Thanks! 🙂

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            On 14/12/2015 at 03:09, xxxxxxxx wrote:

            Hi Niklas,

            I just wanted to confirm that Katachi is right.
            The internal process to scale primitives checks the unit of each of the object parameter to scale and expects it to use UNIT METER;
            Note it also checks for the presence of FORBID_SCALING; of course.

            1 Reply Last reply Reply Quote 0
            • First post
              Last post