Unfolding hierarchy
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/01/2003 at 03:29, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.015
Platform: Mac ;
Language(s) : C.O.F.F.E.E ;---------
I wrote the following routine to unfold a hierarchy. But it is not working
At least, the OM stays the same. What is wrong with it? Thank you in advance.OpenHierarchy(object) { while(object) {object->DelBit(BIT_OFOLD); object=object->GetUp(); } GeEventAdd(DOCUMENT_CHANGED); }
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/01/2003 at 01:02, xxxxxxxx wrote:
Try using SetBit() instead of DelBit()...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/01/2003 at 05:44, xxxxxxxx wrote:
I found out that already... but it's not obvious.
If it is named BIT_OFOLD, so being set, it should mean folded. I was deleting it to UNfold.
If setting it, unfolds, it should be named BIT_OUNFOLD, right?Rui Batista