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    Unfolding hierarchy

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 06/01/2003 at 03:29, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.015 
      Platform:    Mac  ;  
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      I wrote the following routine to unfold a hierarchy. But it is not working 😞
      At least, the OM stays the same. What is wrong with it? Thank you in advance.

        
      OpenHierarchy(object)  
      {  
      while(object)  
           {object->DelBit(BIT_OFOLD);  
           object=object->GetUp();  
           }  
      GeEventAdd(DOCUMENT_CHANGED);  
      }  
      
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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 08/01/2003 at 01:02, xxxxxxxx wrote:

        Try using SetBit() instead of DelBit()... 😉

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 08/01/2003 at 05:44, xxxxxxxx wrote:

          I found out that already... but it's not obvious.
          If it is named BIT_OFOLD, so being set, it should mean folded. I was deleting it to UNfold.
          If setting it, unfolds, it should be named BIT_OUNFOLD, right?

          Rui Batista

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