ResEdit: Bug Reports & Ideas
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On 04/11/2015 at 06:23, xxxxxxxx wrote:
@Bonsal: Maybe you skipped it but I wrote about it in my first reply already
@Ilya: Just create an Issue with your request, it doesn't need to be a bug report but can be anything related.
ResEdit was not constructed for editing description resources, I think making it work with these as well would be more work than an actual new plugin.
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On 04/11/2015 at 06:39, xxxxxxxx wrote:
Nikals, thanks
As i understand edit of dialogs is possible by saving of macro-file(last construction) and import of it for edit >>> yes for new project
Main question, maybe not for you, for someone from sdk teamers or c4d dev team - was how easy to make gui of object, tag, xpresso-node
i often found questions about IDE for GUI in scripting/programming sections at other forums
Upd.
I remember a few tools from Lazaros aka Nitroman, Scott Ayers to make resourcesHa, Niklas i remember yours - http://forums.cgsociety.org/showthread.php?p=7033391#post7033391
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On 04/11/2015 at 07:36, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Maybe you skipped it but I wrote about it in my first reply already
I need new glasses...
-b
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On 05/11/2015 at 04:44, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Nikals, thanks
As i understand edit of dialogs is possible by saving of macro-file(last construction) and import of it for edit >>> yes for new project
Main question, maybe not for you, for someone from sdk teamers or c4d dev team - was how easy to make gui of object, tag, xpresso-node
i often found questions about IDE for GUI in scripting/programming sections at other forums
I find writing description resources by hand very easy compared to dialog resources.
Originally posted by xxxxxxxx
Upd.
I remember a few tools from Lazaros aka Nitroman, Scott Ayers to make resourcesHa, Niklas i remember yours - http://forums.cgsociety.org/showthread.php?p=7033391#post7033391
I don't know any other tools to be honest, but that one's years old and pretty bad
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On 05/11/2015 at 07:59, xxxxxxxx wrote:
Btw, I just added an R16 Windows build available here.
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On 05/11/2015 at 09:36, xxxxxxxx wrote:
I've never made any resource tools.
You might be thinking of a C# app I wrote to help create GeDialog plugins in C.O.F.F.E.E.-ScottA
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On 05/11/2015 at 11:12, xxxxxxxx wrote:
I've just uploaded a new version with a bunch of fixes: https://github.com/nr-plugins/resedit/releases/tag/v1.2
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On 06/11/2015 at 20:08, xxxxxxxx wrote:
Hello
Thank you for reply and updates.Also does craftfile be for your Creator?
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On 06/11/2015 at 23:18, xxxxxxxx wrote:
There's some (rough) build instructions here: https://github.com/nr-plugins/resedit/blob/master/README.md#build-instructions
I've been working on another prototype called Craftr and found it to be
superior. Creator is deprecated.Best, Niklas
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On 07/11/2015 at 00:13, xxxxxxxx wrote:
Originally posted by xxxxxxxx
There's some (rough) build instructions here: https://github.com/nr-plugins/resedit/blob/master/README.md#build-instructions
I've been working on another prototype called Craftr and found it to be
superior. Creator is deprecated.Best, Niklas
Thanks
Slighter differ as scons(or exscons for cg)