Layer Shader Layers
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On 01/11/2015 at 13:32, xxxxxxxx wrote:
After three days working with Python I'm making good progress, but have hit a wall. Any help or suggestions will be greatly appreciated!
I'd like to add layers to my shader properties and assign images to them....
I'm having a difficult time figuring how exactly to do this. I'm Working in R16, so possibly this is not supported in this SDK?
> ice[c4d.MATERIAL_USE_TRANSPARENCY] = True #enable TRANSPARENCY channel
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> shdT = c4d.BaseList2D(1011123) #sets Layer to trans texture
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> ice[c4d.MATERIAL_TRANSPARENCY_BRIGHTNESS] = .77 #use float to set brightness
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> ice[c4d.MATERIAL_TRANSPARENCY_REFRACTION] = 1.31 #refraction
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> ice[c4d.MATERIAL_TRANSPARENCY_SHADER] = shdT
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>
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> #trying to add to texture: layers here
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>
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> ice.InsertShader(shdT)
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> ice.Message(c4d.MSG_UPDATE)
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> ice.Update(True, True) -
On 02/11/2015 at 02:00, xxxxxxxx wrote:
Hello,
using the API it is only possible to read the existing layers of a Layer shader but it is not possible to add layers or reorder layers. See also "Adding a layer to the mat color channel"
Best wishes,
Sebastian -
On 08/11/2015 at 13:44, xxxxxxxx wrote:
Thank you Sabastian,
Do you know if this is resolved in R17?
Online documentation suggests that there is added support for Layer Shader Layers, and I see the following function exists:
LayerShaderLayer.SetParameter
()Your time is appreciated...
a)
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On 09/11/2015 at 01:59, xxxxxxxx wrote:
Hello,
as described in the documentation, SetParameter() is used to edit the parameters of an existing layer, not to add a new one. This hasn't changed with R17.
Best wishes,
Sebastian -
On 09/11/2015 at 11:31, xxxxxxxx wrote:
Thank you