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    DTFactor

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/12/2002 at 16:03, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:      
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      What is DTFactor within the scope of ThinkingParticles?
      darf

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/12/2002 at 01:32, xxxxxxxx wrote:

        I would have quoted page 32 (40) of Manual_TP.pdf here, but the DMCA forbids me from messing with the copy/paste protection of the pdf files. So you'll have to look it up yourself. (I.e. DT Factor is explained in the user manual for TP.)

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 21/12/2002 at 08:23, xxxxxxxx wrote:

          Am I supposed to have manuals?  😉
          darf

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 21/12/2002 at 09:06, xxxxxxxx wrote:

            Yes. They're available for betatesters... (beta-manuals/References/US/Manual_TP.pdf)

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 21/12/2002 at 09:12, xxxxxxxx wrote:

              For the curious, here's what the manual says: (Still didn't find a way to do copy/paste, but I retyped it.)
              "DT Factor
              DT stands for 'Delta Time'. This is a multiplier for the internal calculation of the particles' time values. The default value is 1, which means that particle time is equivalent to animation time. Lower values will lead to a slower particle time, higher values to a faster particle time. You can use this for fast forward or slow motion particle effects."

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