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    Python Node [SOLVED]

    SDK Help
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    • H
      Helper
      last edited by

      On 11/09/2015 at 07:15, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R17 
      Platform:      Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hi,

      How does one create a python node inside a cpp objectdata plugin?

      Or is this just not possible?

      ID_OPERATOR_COFFE is in the list, but ID_OPERATOR_PYTHON isn't.

      Yet GV_PYTHON_FRAME, GV_PYTHON_RESET and GV_PYTHON_CODE can be called.

      Does anybody know how to do this?

      Thanks in advance for your help and time!

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      • H
        Helper
        last edited by

        On 14/09/2015 at 01:59, xxxxxxxx wrote:

        Hello,

        the Python node is none of the core nodes and was added as a plugin with the Python module. So the symbol for the Python node Id is Gvpython and it can be found in gvpython.h.

        Best wishes,
        Sebastian

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        • H
          Helper
          last edited by

          On 15/09/2015 at 01:21, xxxxxxxx wrote:

          Hi Sebastian,

          Thanks for your answer!!

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