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    Watermark plugin How to?

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 03/07/2015 at 10:34, xxxxxxxx wrote:

      Hi there!
      I was trying to make the watermark plugin (although i know you can just add watermark in R16).Just for practice.
      The watermark should appear in the final render only. 
      I found some steps here:

      • Open Adobe Photoshop, make a new 800x600 image with your logo in the bottom corner and save as "logo.psd".
      • Add a new texture in CD4 and double click it to bring up the Material Editor.
      • Untick all options on the left then tick "Trasparency".
      • With  "Transparency"  selected, click the right arrow next to  "Texture"  and "Load Image". Select "logo.psd" then close the dialog.
        • NOTE: You now have options to 'Edit Image...' (in Photoshop) and 'Reload Image...' to modify the image..
      • Go  Objects > Scene > Foreground, then apply your new texture to the "Foreground" object.
      • Click the "Render View" button to see the result.

      But can somebody please tell me how to implement this in python.
      I know that i have to initialize a new Basematerial Object but what after that?How do i let the user select the .psd file from plugin interface?

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      • H Offline
        Helper
        last edited by

        On 06/07/2015 at 03:09, xxxxxxxx wrote:

        Hi,

        actually I think for a watermark you'd want to implement a VideoPost plugin. But there already is a ready-made watermark videopost build into Cinema. Just go into the render settings, add "Effect...": "Watermark"

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        • H Offline
          Helper
          last edited by

          On 26/08/2015 at 09:15, xxxxxxxx wrote:

          Have you been able to come up with a solution?

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