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    Follow Position. How does it work? [CLOSED]

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    • H
      Helper
      last edited by

      On 18/05/2015 at 04:46, xxxxxxxx wrote:

      Hi. I'm trying to replicate it in an app that I'm working on. The documentation is a little bit sketchy and doesn't provide the algorithm. I know that cinema 4d is using bullet physics engine, but there is no such native functionality in that engine. I implemented the bullet engine in my app and tried using springs constraints or adding inertia to the moving object, but it does not look the same.They do sort of look like the follow path, but I want to get the exact same results. I also researched lots of other physics engines, but so far no luck. Does anybody have any idea how exactly the Follow Path parameter in dynamics tag works? Thanks in advance.

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      • H
        Helper
        last edited by

        On 18/05/2015 at 10:04, xxxxxxxx wrote:

        Hi,

        we are actually not quite sure what you mean by "Follow Path" parameter? I'm sorry. Maybe you can give me another hint, which functionality you mean?
        Also I need to warn you in advance, that we are usually not allowed to disclose any Cinema 4D internals.

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        • H
          Helper
          last edited by

          On 18/05/2015 at 11:08, xxxxxxxx wrote:

          Sorry. I meant follow position in dynamics body tag under force tab

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          • H
            Helper
            last edited by

            On 20/05/2015 at 12:20, xxxxxxxx wrote:

            Hi,

            unfortunately I'm not allowed to disclose these internals. Sorry.

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