Math behind PhysicalSky [CLOSED]
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On 09/05/2015 at 05:04, xxxxxxxx wrote:
Hello,
I'm currently trying to extract the sun angle (azimuth, elevation) from the physical sky object. (In particular the sphere object inside the gizmo)
I used the general approach via Lat/Lon, Julian Date, leap year, Eclipsis, Sun Declination, equation of time, etc.
While doing that, I realized that the Physical Sky behaves different from what I expected.My calculations seem to be correct (Decl, EqT are all correct), but there is a slight offset that I'm not able to eliminate.
Is it possible to provide the formulas and/or constants that are used in the calculations for the Physical Sky object?
Thank you,
Robert -
On 11/05/2015 at 08:48, xxxxxxxx wrote:
Hi Robert,
I'm sorry, but SDK Support is not allowed to disclose any C4D internals.