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    Issue in InitCalculation

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/12/2002 at 14:44, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:   Windows  ;   
      Language(s) :      XPRESSO  ;

      ---------
      Issue is explained and example code ( with unique ID ) is available at:
      http://www.bhodinut.com/forum/viewtopic.php?p=2351#2351
      Best Regards, darf - bhodiNUT

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/12/2002 at 06:34, xxxxxxxx wrote:

        It could be bad karma from the gotos, but I also don't think it's allowed to call functions like GvValue::Calculate() in InitCalculation(). When nothing is connected nothing bad seems to happen, but as you've seen it crashes when the port is connected.
        I believe the correct way is to do all calculation in Calculate() instead.

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