Make Editable example [SOLVED]
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On 20/04/2015 at 08:52, xxxxxxxx wrote:
Hi,
you may use InsertUnder() and alike inside GVO. But you are not allowed to make changes to the active scene (only your objects cache) with these functions during GVO. If you generate a cube in GVO, you are allowed to use InsertUnder() to insert a Null Object as child of the cube. And then later on you can return the cube as result from GVO.
You can simply check it. Just select your generator object and hit the c key. You will see the hierarchy you generated within the Object Manager. -
On 20/04/2015 at 11:20, xxxxxxxx wrote:
Hi Andreas,
Unfortunately, that doesn't work with me. I've tried to add a sphere to the cube with InsertUnder, but nothing to see inside Cinema 4D. Could you please provide me with a simple example on how to add a BaseObject to the cube? It doesn't matter which object.
Thanks for your help and time!
Greetings,Casimir Smets
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On 20/04/2015 at 12:22, xxxxxxxx wrote:
Hi,
I've finally got it to work, but now my next problem comes up. I have more than a few null objects inside my plugin, but when I make it editable/current state to object, it deletes that null objects, which is definately not what I want. Especially because some are helper objects for their childs.
Is there any way to let null objects stay after making something editable?
Thanks for your help and time!
Greetings,Casimir Smets
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On 20/04/2015 at 12:26, xxxxxxxx wrote:
Hi,
Allready found my own solution. If you have a null as child, it disappears when making editable/current state to object. If your null is a parent for another object (NOT NULL) it does not go away.
Greetings,
Casimir Smets -
On 21/04/2015 at 12:06, xxxxxxxx wrote:
Hi,
You can mark this as solved!
It works like the way Andreas showed on page 1.Greetings,
Casimir Smets