clipping GeUserArea on parent GeDialog [CLOSED]
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On 18/02/2015 at 02:59, xxxxxxxx wrote:
uups, uploading pics not possible...
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On 18/02/2015 at 04:51, xxxxxxxx wrote:
I didn't see the images so I can't judge, but try these 2 lines in the start of GeUserArea::DrawMsg() virtual function:
OffScreenOn(); SetClippingRegion(x1,y1,x2,y2);
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On 18/02/2015 at 05:43, xxxxxxxx wrote:
Thanks, Mohamed, but didn't work.
I had a closer look at the code and think the issue is not related to the user area.
We create a child hwnd from a GeDialog via WinApi's CreateWindowEx() and this window is not clipped out of the dialogs client area if it is repositioned via WinApi's MoveWindow() function. It just draws over other C4D gui- elements.
Any ideas? -
On 18/02/2015 at 10:44, xxxxxxxx wrote:
ok, i know more about the issue right now.
- We use a HWND to render OpenGL into.
- this HWND is created via CreateWindowEx()
- it's parent HWND (lets call it pHWND) is derived via iCustomGui::GetWindowHandle()
--the problem: pHWND is not a HWND from some window in the attribute manager, it is the C4D- Mainwindow.So to solve that:
- how can I obtain a hwnd from the attribute manager to use as pHWND?
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On 18/02/2015 at 10:46, xxxxxxxx wrote:
I'm sorry, but as far as I know, you can't.
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On 18/02/2015 at 11:41, xxxxxxxx wrote:
I think the best approach is render this OpenGL with Cinema4D classes "C4DGL" , it is difficult to do, but it is doable
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On 19/02/2015 at 02:19, xxxxxxxx wrote:
@Mohamed:
Could you point me somewhere?
I couldn't find anything by Google/Maxon documentation@Andreas:
Perhaps C4D dialog system can also do the trick. Basically i need the hwnd only for 2 things:1.) parent-child relationship to obtain clipping of child window on parent windows borders. This is obviously done in C4D with other dialogs.
2.) Obtaining a HDC (HDC h= GetDC( hWnd );) for OpenGL rendering.
I don't know where to look in the documentation to get an idea, probably you know better...
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On 19/02/2015 at 02:48, xxxxxxxx wrote:
it depends on what you are drawing with OpenGL, you need to specify more.
in general the SDK got "as I remember" 4 examples, gl_test_object, gl_material, vpstereo, and another example which I don't remember its name, 1 of them is using vertex buffer object, others are using frame buffer object.the documentation is limited "no docs!!" , so just reading the header with OpenGL experience and deep C++ experience should let you get your feet wet.
I played with gl_test_object example, and "hacked" the OpenGL VBO "from CUDA context" as Cinema4D doesn't give the VBO handle!!, so it was some fun time doing it , here is the result:
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On 19/02/2015 at 03:57, xxxxxxxx wrote:
@Mohamed: cool demo!
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On 23/02/2015 at 02:32, xxxxxxxx wrote:
ok, after fumbling around forever with windows and clipping, i worked around the issue. Isn't perfect, but works ok. What i did:
I create a hwnd of a smaller size so i don't get a vertical scrollbar (which messes up the win-coords you get over GeUserArea::DrawMsg().
I don't move the window, so clipping is not necessary. Instead i listen to GeUserArea::InputEvent() and catch the mouse wheel (seems to be the only input you can get in that function). I use this data to transform the view in Open GL only, so the window i create doesn't move.