Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    TeamRender&MSG_MULTI_CLEARSUGGESTEDFOLDER [SOLVED]

    SDK Help
    0
    4
    549
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      On 09/02/2015 at 08:14, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   16.038 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,

      I already successfully use the asset tracking system in combination with "Save with assets". All my assets get properly registered and redirected, so that they get found in the new scene.
      When I use team render the assets get transferred properly to the render client using the same mechanism. But MSG_MULTI_CLEARSUGGESTEDFOLDER does not get called so my plugin object searches in the original paths which are obviously not available on the render client.
      Do I have to use a different way to redirect the assets when using Team render or am I missing something else?

      Best,
      Burak

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 18/02/2015 at 16:35, xxxxxxxx wrote:

        Hi Burak,

        What do you mean by "MSG_MULTI_CLEARSUGGESTEDFOLDER does not get called"?  Messages are sent out from C4D to your plugin, so your code must listen for them and react accordingly.  In the previous post here, I posted the code that checks for the message and reacts to it that should be in your Message() method.

        Joey Gaspe
        SDK Support Engineer

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          On 20/02/2015 at 02:20, xxxxxxxx wrote:

          Ah sorry Joey totally forgot about this topic. It was a side effect of the problem described in https://developers.maxon.net/forum/topic/7779/9977_weird-filenames-when-using-make-project-solved&PID;=43856#43856. Everything is alright now. Thanks!

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            On 20/02/2015 at 10:02, xxxxxxxx wrote:

            Hi Satara,

            Thanks for confirming this is somewhat a duplicate topic and that everything is OK.  I'll close it as solved.

            Thanks!

            Joey Gaspe
            SDK Support Engineer

            1 Reply Last reply Reply Quote 0
            • First post
              Last post