Motion Blur not calculated beyond frame 1 [SOLVED]
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On 11/01/2015 at 06:32, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 14,15,16
Platform: Windows ;
Language(s) : C++ ;---------
Hi all,Say I have an object plugin generating an extrusion along a path.
The path is a BasAarray of vector positions.
If the path is animated, say by applying a sin to the x position of the vectors over time, motion blur is not considered on the resulting geometry beyond frame 1. This anomaly is visible in the standard, physical and Vray renderers.
If I apply a Motion Blur tag to the object, it renders the first 2 frames (0 and 1) and gets stuck on frame 1 for the rest of the rendered animation.
Any clues on how I can force the motion blur calculation to update on deformed procedural geometry?Thanks!
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On 12/01/2015 at 07:17, xxxxxxxx wrote:
I solved it by caching the effect.