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    Motion Blur not calculated beyond frame 1 [SOLVED]

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    • H
      Helper
      last edited by

      On 11/01/2015 at 06:32, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   14,15,16 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi all,

      Say I have an object plugin generating an extrusion along a path. 
      The path is a BasAarray of vector positions.
      If the path is animated, say by applying a sin to the x position of the vectors over time, motion blur is not considered on the resulting geometry beyond frame 1. This anomaly is visible in the standard, physical and Vray renderers. 
      If I apply a Motion Blur tag to the object, it renders the first 2 frames (0 and 1) and gets stuck on frame 1 for the rest of the rendered animation.
      Any clues on how I can force the motion blur calculation to update on deformed procedural geometry?

      Thanks!

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      • H
        Helper
        last edited by

        On 12/01/2015 at 07:17, xxxxxxxx wrote:

        I solved it by caching the effect.

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