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    Description Resource Problem

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/11/2002 at 07:39, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I used the spherify deformer project from the SDK as base for my own object Plugin. But I have problems with the description resources. It works fine BUT Cinema 4D gives me an error when loading the object plugin, cause it wants the .res file from the Cinema 4D resource folder
      cannot open ..../Cinema4Dfolder/resource/res/description/myplugin.res
      How can I change that? I have a res folder in my pluginsfolder with a subfolder called description and a strings_us folder. Everything as described in the SDK. Went through it now a thousand times. And looked also in another example Objectpluginfolder (MSA ;), and everything seems to be alright. When I put my files in the resource folders of Cinema 4D everything works fine and as expected. But I want them to work from within my plugins folder.
      Thanks
      Samir

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 20/11/2002 at 11:08, xxxxxxxx wrote:

        I haven't encountered that. Do you still initialize the resources in PluginMessage()? Obviously you have changed something important, though it's impossible to tell what until I see the files and your hierarchy.
        Otherwise you could try to take a fresh SDK folder and change one character at a time until it fails to load, or until it matches your project, whichever comes first... 😉

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 20/11/2002 at 15:07, xxxxxxxx wrote:

          Do you still initialize the resources in PluginMessage()?
          --------------------
          No, but now I do and now it works. 🙂
          Thanks very much
          Samir

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