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    Multishader with non-mograph clones

    SDK Help
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    • H
      Helper
      last edited by

      On 04/11/2014 at 08:29, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   14, 15 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Hi,

      If I am creating some instances in an object generator, what would be the best way to generate IDs for these clones so they are compatible with the multishader?

      Thanks

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      • H
        Helper
        last edited by

        On 05/11/2014 at 00:34, xxxxxxxx wrote:

        salozo,
        I'm afraid, we have no solution for you. The MoGraph Multishader makes use of an internal hidden tag and the BaseContainer IDs are neither documented nor exported. Sorry 😢

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