TP IsBorn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/11/2002 at 11:57, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.012
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
The IsBorn function in the TP_MASTERSYSTEM functions seems to only return true when a particle is first created starting from MinTIme. The PAge TP Node seems to correctly return true when the particle is reborn where the IsBorn function does not. How do I correctly find out if a particle has been born ( or reborn ) correctly using the particle information available from TP_MASTER_SYSTEM?
Best Regards, darf -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/11/2002 at 09:15, xxxxxxxx wrote:
Could you send a scene that shows the correct behavior (of PAge) that you want to get with IsBorn()? I don't know enough TP to recreate this. (For example, what is a reborn particle?)
Just a guess: perhaps it's possible to deduce this from for example Age() or Life().
Once I've been able to reproduce the discrepancy between PAge::Born and TP_MASTERSYSTEM::IsBorn(), I'll see if I can find out how the former is implemented. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/11/2002 at 08:06, xxxxxxxx wrote:
It seems to work correctly now, I am not sure why it was acting funky. My question now would be how to retrieve a collision event ( not actually reevaluate it ) to be used as a trigger. Any inof would be very helpful!
Best Regards, darf -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/11/2002 at 11:18, xxxxxxxx wrote:
No idea. How is it done by users?