Hidden Tag / Operation Complete [SOLVED]
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On 13/10/2014 at 04:34, xxxxxxxx wrote:
Hi,
the second time you write obj instead of op.
tag=obj.GetTag(c4d.Tvertexmap) # Select VertexMap
and a
c4d.EventAdd()
is needed to update your selection choice at the end
Cheers,
Martin -
On 13/10/2014 at 05:41, xxxxxxxx wrote:
Hello Monkeytrack,
thanks for your feedback.
The c4d.EventAdd() doesn't fix it. The Tag is for Miliseconds selected and than unselected.
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On 13/10/2014 at 06:13, xxxxxxxx wrote:
You can call me Martin,
everything works fine here.
You can use
tag.SetBit(c4d.BIT_ACTIVE) with an addevent, too.But it seems there is another problem with your code.
Post a little bit more from it, that we can find the problem.cheers,
Martin -
On 13/10/2014 at 07:29, xxxxxxxx wrote:
Hello Martin,
the tag is for miliseconds selected und renamed in Attributesmanager but than ist overwritten.
Here is my complete code (a materialtag must be on the polygonobject to work) :
import c4d
from c4d import documents, utils, internals#Welcome to the world of Python
def main() :
c4d.CallCommand(1011133) # Bake Texture...
tag=op.GetTag(c4d.Tbaketexture)
tag[c4d.BAKETEXTURE_CHANNEL_AO]=True
tag[c4d.BAKETEXTURE_AO_TO_VERTEX]=True
c4d.CallButton(tag, c4d.BAKETEXTURE_BAKE)
c4d.EventAdd()tag=op.GetTag(c4d.Tvertexmap) # Select VertexMap
tag.SetBit(c4d.BIT_ACTIVE)
tag.SetName("Ao Dirt Map")
doc.SetActiveTag(tag)
#tag[c4d.ID_BASELIST_NAME]="Material_obj.Dirt Map1111"c4d.EventAdd()
if __name__=='__main__':
main()thanks for your help
greetz
iDani -
On 13/10/2014 at 11:14, xxxxxxxx wrote:
crossroadtraffic...
your texture bake was´nt finished jet (including rendering the picture in the viewer)and the script handled the selection step in between.
To many tasks at once.It´s maybe a little bit dirty to sort it out like this, but you can open another userthread and within you let your selection task wait until your baking is finished.
But I have no solution jet how we can detect if the baking is finished, like in a rendering.In this example I used the clause `if a vertex map exists´, but this is no solution for every case.
If you find a better solution I´ll be interested.
But as a starting point this works.
cheers
Martinimport c4d from c4d import documents, utils, internals import os, time, thread def Vertex(op,time) : time.sleep(0.5) tag2=op.GetTag(c4d.Tvertexmap) # Select VertexMap tag2.SetBit(c4d.BIT_ACTIVE) tag2.SetName("Ao Dirt Map") c4d.EventAdd() def main() : tag=op.MakeTag(c4d.Tbaketexture) tag[c4d.BAKETEXTURE_CHANNEL_AO]=True tag[c4d.BAKETEXTURE_AO_TO_VERTEX]=True tag[c4d.BAKETEXTURE_BAKE] c4d.CallButton(tag, c4d.BAKETEXTURE_BAKE) c4d.EventAdd() if op.GetTag(c4d.Tvertexmap)!= None: thread.start_new(Vertex,(op, time)) c4d.EventAdd()
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On 14/10/2014 at 00:16, xxxxxxxx wrote:
Hello,
as Martin indicated, the BAKETEXTURE_BAKE command starts a process that involves threads. So the vertex map tag will be changed after the bake process is finished (and also after your script is done).
The bake command already gives the vertex map a new name: "Object.Dirt Map". Maybe you can use this name for your purposes.
best wishes,
Sebastian -
On 14/10/2014 at 01:06, xxxxxxxx wrote:
Hello Sebastian,
is there any way to detect the progress of texturebaking, as it is possilble with e.g. the batchrendering?
batch = c4d.documents.GetBatchRender()
if batch.IsRendering() :Thanks in advance
Martin -
On 14/10/2014 at 01:35, xxxxxxxx wrote:
Hello Martin,
this helps me a lot. Thank you for your help.
You are great!Greetz
iDani -
On 15/10/2014 at 07:58, xxxxxxxx wrote:
Hello,
it seems that it is not possible to get the progress in Python. But using the C++ API you can use
BakeTexture
[URL-REMOVED] to bake a texture. You can then add acallback
[URL-REMOVED] to get the progress.Best wishes,
Sebastian
[URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.
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On 15/10/2014 at 08:18, xxxxxxxx wrote:
Hello,
thank you for the reply!
It´s a real timesaver, if someone experienced says :"It´s not possible"
But for iDani it works so far and that´s good to know.to iDani
You´re welcome.Best wishes,
Martin