Button is pressed on startup of tag plugin[SOLVED]
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On 08/10/2014 at 09:21, xxxxxxxx wrote:
Hi, I created a little plugin with a few parameters and a button.
I want to do stuff as a reaction on button clicks, but when I start the plugin, the button gets executed allready once. How can I avoid this?This is my code for the button:
def Execute(self, tag, doc, op, bt, priority, flags) :
data = tag.GetDataInstance()
if MYBUTTON:
print "The button is pressed"return True
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On 08/10/2014 at 10:57, xxxxxxxx wrote:
add this function:
def GetMessageID(data) : #This custom method is used to get the id of your gizmos
if data is None:
return
try:
return data["id"][0].id
except:
returnand add this to the Message:
def Message(self, op, type, data) :
id = GetMessageID(data) # calls to the custom GetMessage() methodif id == MYBUTTON:
print "The button is pressed"Thanks to Scott on this forum for teaching me it.
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On 09/10/2014 at 02:39, xxxxxxxx wrote:
Thanks for the answer!!
I didn't need to add the GetMessageID though. Fixed it with:
def Message(self, node, type, data) :
if type == c4d.MSG_DESCRIPTION_COMMAND:
if data['id'][0].id == MOMBUTTON:
print "The button is pressed"return True
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On 09/10/2014 at 02:47, xxxxxxxx wrote:
casimir your solution is much cleaner. That's exactly how you should do it
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On 09/10/2014 at 13:08, xxxxxxxx wrote:
Thanks NiklasR!! Your words give me a boost to continue delving into it, harder than ever