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    Specific UVW for a shader ?

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    • H
      Helper
      last edited by

      On 09/08/2014 at 01:01, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R15 
      Platform:   Windows  ;   
      Language(s) :     C++  ;   PYTHON  ;

      ---------
      Hello,

      I am searching a way to set a specific UVW to a shader, to make transition between two textures or to apply lightmaps.

      I know there is the Projection Shader, it allows to change the projection mode of the shader, but not to set the UV we want.

      So I search a way in Python or C++, with ShaderData, but I don't know how to tell to the shader to take the ChannelData of an other TextureTag (furthermore, the ChannelData of the ShaderData is "read-only").

      Anyone have an idea ?

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