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    Check which plugins are installed?

    SDK Help
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    • H
      Helper
      last edited by

      On 07/06/2014 at 04:24, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R14 
      Platform:   Windows  ;   
      Language(s) :     C++  ;   PYTHON  ;

      ---------
      Is there a quick/inbuilt way to find out which plugins or plugin ID`s are currently installed/running/registered in C4D?

      Im creating a GeDialog plugin which will allow the user to enter serial numbers and activate a number of other plugins.  What id like to do is firstly check which plugins are installed and then pick out the relevant ones that need activation..

      Prob a number of ways to do this but just wondering if theres a function in the SDK thatll for example return true if a plugin ID exists.

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      • H
        Helper
        last edited by

        On 07/06/2014 at 04:53, xxxxxxxx wrote:

        Never mind - i have just found c4d.plugins.FindPlugin()

        Knew there`d be a built in way for that 🙂

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