Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Login
    The Maxon SDK Team is currently short staffed due to the winter holidays. No forum support is being provided between 15/12/2025 and 5/1/2026. For details see Maxon SDK 2025 Winter Holidays.

    Check which plugins are installed?

    Scheduled Pinned Locked Moved SDK Help
    2 Posts 0 Posters 233 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      On 07/06/2014 at 04:24, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R14 
      Platform:   Windows  ;   
      Language(s) :     C++  ;   PYTHON  ;

      ---------
      Is there a quick/inbuilt way to find out which plugins or plugin ID`s are currently installed/running/registered in C4D?

      Im creating a GeDialog plugin which will allow the user to enter serial numbers and activate a number of other plugins.  What id like to do is firstly check which plugins are installed and then pick out the relevant ones that need activation..

      Prob a number of ways to do this but just wondering if theres a function in the SDK thatll for example return true if a plugin ID exists.

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        On 07/06/2014 at 04:53, xxxxxxxx wrote:

        Never mind - i have just found c4d.plugins.FindPlugin()

        Knew there`d be a built in way for that 🙂

        1 Reply Last reply Reply Quote 0
        • First post
          Last post