Custom Node, LinkBoxGUI
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On 14/04/2014 at 07:18, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 14
Platform: Windows ;
Language(s) : C++ ;---------
Hi,I am testing My Own Licence Server Plugin.
It has Group Node, Client Node, Serial Node, each TreeView.
I can't figure out how to set Custom BaseList2D node to LinkBox Gui when Node is made by AllocListNode(). When I Set node to LinkBox, it's name is empty.
Following image show LinkGUI's Data(Custom Node2) in there, But LinkBox's name is empty.
And Pop-up list(Clear) disabled.-
Drag to LinkBox.
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And LinkBox has link's description, but name is gone.
So, I had tests some situation.
1. Object Cube in Document is work fine. (Getting Ocube by GetActiveObject())
2. Object Cube not in Document is not works. (Ocube Made by BaseList::Alloc())
3. My Custom Node is same that Object Cube not in Document....Must be In Document?
4. But, Licence Server's Serial Module works fine when
I Drag it to My Custom Node's LinkBox GUI.... C4D's Licence Server R13's Serial Module is not BaseObject. So, it is not in Document.
What is my missing point?
I made tiny example for you. It is not deal with Two Custom Node, But maybe It's phase same.
https://googledrive.com/host/0B1SFMskowpq-TXFaQlpqUlcxejQ/upload.zip
-elasticmind
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On 17/04/2014 at 14:51, xxxxxxxx wrote:
Your conclusion is correct, a node must be in the Document so that it can be used in a LinkBox GUI.
Take a look at NodeData::GetBranchInfo(). This is the place where you can expose your nodes to
the Document. It must be implemented in a node that is already in the document (a SceneHook is
used for this situation usually).Best,
-Niklas