SDK + Xcode + Mavericks?
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On 15/01/2014 at 16:32, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R12
Platform: Mac ; Mac OSX ;
Language(s) : C++ ;---------
Is there an issue with R12 (32bit) C++ projects with Xcode 4.4.1 and Mavericks?All my R12 plugin projects stopped compiling and the only change on my machine was the Mavericks upgrade. R15 projects compile fine.
Essentially, when I start building an R12 project it will get stuck while "Creating Universal Binary".
Thanks
Peter
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On 15/01/2014 at 17:00, xxxxxxxx wrote:
I just tried to compile the R12 SDK and that does work so it seems to be in my projects.
Since all my projects are cloned from the SDK I have no idea to start looking. Any input is greatly appreciated.Peter
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On 15/01/2014 at 18:01, xxxxxxxx wrote:
Ok, I ended up creating new projects using the C4DSDK project file. That made it work. Still would like to know what happened there.
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On 16/01/2014 at 00:42, xxxxxxxx wrote:
Originally posted by xxxxxxxx
<ADDRESS>
User Information:
Cinema 4D Version: R12
Platform: Mac ;
Mac OSX ;
Language(s) :
C++ ;---------
</ADDRESS> Is there an issue with R12 (32bit) C++ projects with Xcode 4.4.1 and Mavericks?
All my R12 plugin projects stopped compiling and the only change on my machine was the Mavericks upgrade. R15 projects compile fine.
Essentially, when I start building an R12 project it will get stuck while "Creating Universal Binary".
Thanks
PeterPlease note that the BaseSDK (OS X 10.5) used in R12 probably might not be available on Mavericks anymore (it ain't by default unless it is there from an old OS/Xcode installation or if you copied it manually on your system). Also the default compiler (gcc 4.2) used in R12 ain't available anymore in Xcode 4.4.
Best regards,
Wilfried