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    Modify Generator on Make Editable

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 23/08/2013 at 12:57, xxxxxxxx wrote:

      When my generator object is made editable, I'd like to transfer some animated tracks on the generator to objects in the generated hierarchy.

      I tried catching c4d.MSG_EDITABLE_END, creating new animation tracks on the objects in the cache, and setting the cache to dirty, but it seems like any modifications to the cache here don't affect the objects created when the generator is made editable.

      Is there any way to achieve what I'm after?

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      • H Offline
        Helper
        last edited by

        On 09/09/2013 at 02:40, xxxxxxxx wrote:

        Afaik there is no way to recognize when your object is made editable. Couldn't you just place
        the tracks directly on the objects so that you internally use the representation that is desired
        after your object is made editable?

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