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    Dialogs, a beginner's problems

    SDK Help
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    • H
      Helper
      last edited by

      On 01/07/2013 at 23:51, xxxxxxxx wrote:

      Couldn't read the whole thread so sorry if this has been claryfied before.

      You have to distinguish between descriptions and dialogs! Both (can) use resource files, but they
      look completely different! GetDDescription(), GetDEnabling(), etc. are methods that can be overwritten
      by a NodeData plugin. And NodeData plugins use descriptions.

      Originally posted by xxxxxxxx

      if(modeReadOnly)
      {
         AddStaticText(DLG_TEXT_SELECTED_FILE, BFH_LEFT, 400, 0, "", BORDER_THIN_IN);
      }
      else
      {
          AddEditText(DLG_TEXT_SELECTED_FILE, BFH_SCALEFIT, 0, 0);
      }
      

      If you want to disable dialogs elements, you can use the Enable() method of the GeDialog class.

      If you want a specific region in your dialog to be dynamic, you can use LayoutFlushGroup() to
      remove all the elements in a specific group and move the widget-insertion-pointer directly into
      this group.

      I almost always use resource files.

      -Niklas

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      • H
        Helper
        last edited by

        On 02/07/2013 at 00:04, xxxxxxxx wrote:

        Originally posted by xxxxxxxx

        If you want to disable dialogs elements, you can use the Enable() method of the GeDialog class.
        If you want a specific region in your dialog to be dynamic, you can use LayoutFlushGroup() to
        remove all the elements in a specific group and move the widget-insertion-pointer directly into
        this group.
        I almost always use resource files.

        Great, I was not aware of this.
        I also use resource files for tags, but for this modal dialog, I found dynamic creation of elements to be perfect.

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