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    Open Texture using CallButton

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 04/06/2013 at 06:41, xxxxxxxx wrote:

      What I want to do is to open a texture using the Open Texture command.
      But I do not know how to do that is Python.
      Using the CallCommand is not enough, because after the CallCommand a file dialog opens where I have to fill in the filename and click the Open Button.

      How should I do all of this in Python.

      I hope his explains what I want

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      • H Offline
        Helper
        last edited by

        On 04/06/2013 at 06:53, xxxxxxxx wrote:

        Ah ok, your first posting actually explained it just fine, I should have red more carefully but I 
        got confused by the wall of text 🙂

        CallCommand() does obviously support no additional parameters. You have to to use one
        of the SendCommand methods if you want to specify a parameter. Check :

        c4d.modules.bodypaint.SendPainterCommand()

        edit : I haven't used the method yet, but i guess the flag PAINTER_LOADTEXTURE will 
        do, what you are looking for.

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        • H Offline
          Helper
          last edited by

          On 05/06/2013 at 01:53, xxxxxxxx wrote:

          Sorry, no success. This is what I tried:

          def OpenTexture() :
              texturename = "studio003.hdr"
             
              doc = c4d.documents.GetActiveDocument()
              c4d.modules.bodypaint.SendPainterCommand(c4d.PAINTER_LOADTEXTURE, doc=doc, tex=texturename)
              
              return True
          

          This gave the error:
          TypeError: argument 3 must be c4d.modules.bodypaint.PaintTexture, not str

          Next attempt

              settings = c4d.BaseContainer()
              settings.SetString(c4d.LOADTEXTURE_FILENAME, texturename)   
            
              doc = c4d.documents.GetActiveDocument()
              c4d.modules.bodypaint.SendPainterCommand(c4d.PAINTER_LOADTEXTURE, doc=None, tex=None, bc=settings)
          

          Now c4d crashes

          Next attempt:

              settings = c4d.BaseContainer()
              settings.SetString(c4d.LOADTEXTURE_FILENAME, texturename)   
              painttext = c4d.modules.bodypaint.PaintTexture()  
            
              doc = c4d.documents.GetActiveDocument()
              c4d.modules.bodypaint.SendPainterCommand(c4d.PAINTER_LOADTEXTURE, doc=doc, tex=painttext, bc=settings)
          

          This gave the error:
          This type cannot be instantiated

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          • H Offline
            Helper
            last edited by

            On 05/06/2013 at 02:58, xxxxxxxx wrote:

            try first one with an absolute path again, it should work, or you have found a bug.
            make sure you escape your path string correctly (we had that one often in the last
            time, so no offense 😉 ).

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            • H Offline
              Helper
              last edited by

              On 05/06/2013 at 03:25, xxxxxxxx wrote:

              Originally posted by xxxxxxxx

              try first one with an absolute path again, it should work, or you have found a bug.

              I changed the filename to: texturename = r"D:\studio003.hdr"
               
              Sorry, I do not think that having a relative path is the issues.
              C4d does not complain that it can''t find the texture.
              I changed it to an absolute path, but still the same issues:

              1) TypeError: argument 3 must be c4d.modules.bodypaint.PaintTexture, not str
              2) crash, because tex = None?
              3) This type cannot be instantiated

              So, if I can instantiate it correctly, it might work.

              Could you please tell me how to instantiate a PaintTexture?

              Regards, Pim

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              • H Offline
                Helper
                last edited by

                On 05/06/2013 at 04:32, xxxxxxxx wrote:

                Hm, took a look at it, your second version in the first posting seems to be technically correct, 
                and the crashing is definitely a sign for a bug. For instantiating the PaintTexture  - you can't - 
                it is not implemented. You might have some luck with other Bodypaint bitmap class types and
                then weasel your way somehow back, but the parent/ super class PaintBitmap is abstract 
                which meas we are not meant to instantiate it at all.

                I guess you can just hope that a maxon employee explains how module was intended, the
                whole thing seems rather buggy, but I might be wrong.

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                • H Offline
                  Helper
                  last edited by

                  On 05/06/2013 at 04:38, xxxxxxxx wrote:

                  Ok, thanks for all the support and effort.

                  I guess I have to find another way or hopefully, like you say, Yannick can ask the programmers.

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                  • H Offline
                    Helper
                    last edited by

                    On 05/06/2013 at 08:45, xxxxxxxx wrote:

                    The wrapped Python version of SendPainterCommand() is bugged.
                    You can see this old thread for the C++ API that shows how to use PAINTER_LOADTEXTURE command.
                    It works fine in C++ but crahes in Python.
                    Also the documentation isn't accurate because it tells to pass the texture to tex parameter while PAINTER_LOADTEXTURE command returns the PaintTexture if the call was successful.

                    I'll report this issue.

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                    • H Offline
                      Helper
                      last edited by

                      On 06/06/2013 at 00:26, xxxxxxxx wrote:

                      Originally posted by xxxxxxxx

                      The wrapped Python version of SendPainterCommand() is bugged.
                      You can see this old thread for the C++ API that shows how to use PAINTER_LOADTEXTURE command.
                      It works fine in C++ but crahes in Python.
                      Also the documentation isn't accurate because it tells to pass the texture to tex parameter while PAINTER_LOADTEXTURE command returns the PaintTexture if the call was successful.

                      I'll report this issue.

                      Ok, thanks for the information.
                      Of course the next question is: when will it be solved.

                      In the mean time, is it difficult to call C++ modules from Python?

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                      • H Offline
                        Helper
                        last edited by

                        On 24/06/2013 at 10:37, xxxxxxxx wrote:

                        Pim,
                        I tried IM'ing you back but your messages inbox is full. So I hope you see this reply.

                        The answer to your question is yes. The images in the BP texture window are actually layers.
                        A more accurate name for the texture window would be the "Texture Layer Window".
                        The working C++ version for this is here:https://developers.maxon.net/forum/topic/7242/8316_selecting-images-in-thetexture-view-window

                        I took a look at converting it to Python. But that would require the following:
                        -Loading the image file as a PaintTexture object
                        -Saving that as a new layer
                        -Selecting that layer so it shows in the texture window

                        There's no documentation on creating PaintTexture objects. So I got stuck right away with the conversion. But Yannick also mentioned that the wrapper itself has bugs in it. So this might not be possible in Python yet.

                        -ScottA

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                        • H Offline
                          Helper
                          last edited by

                          On 24/06/2013 at 12:38, xxxxxxxx wrote:

                          Hi ScottA,

                          Yes, the inbox is limited to 5 messages. So indeed full.

                          Thanks for the clear reply.
                          More and more I am considering switching over to C++.

                          Regards, Pim

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