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    Acccessing Inexclude Data

    PYTHON Development
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    • H
      Helper
      last edited by

      On 12/03/2013 at 03:47, xxxxxxxx wrote:

      Originally posted by xxxxxxxx

       
        def printInEx(self, node) :  
            myPluginNode = c4d.GeListNode.GetDocument(node)  
            print myPluginNode[c4d.LAYER_ONE_INEX]  
      

      That gives me the error:
      AttributeError: 'module' object has no attribute 'LAYER_ONE_INEX'

      myPluginNode is a basedocument, the basedocument the instance of the gelistnode
      attached to your pluginclass is attached to. therefore trying to read your inex list does 
      not make much sense, because the inex list is a member of your your plugin instance, 
      not of the document.

      def printInEx(self, node) :
      	if isinstance(node, c4d.GeListNode) :  
            	doc = node.GetDocument()  
            	print node[c4d.LAYER_ONE_INEX]  
      
      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 12/03/2013 at 05:03, xxxxxxxx wrote:

        It works so far, except that it still doesn't find LAYER_ONE_INEX.

        my code ATM:

          
          def printInEx(self, node) :  
              if isinstance(node, c4d.GeListNode) :  
                  doc = node.GetDocument()  
              print node[c4d.LAYER_ONE_INEX]   
        

        Error:
        Traceback (most recent call last) :
        File "'MLR.pyp'", line 62, in Message
        File "'MLR.pyp'", line 22, in printInEx
        NameError: global name 'LAYER_ONE_INEX' is not defined

        If i change

          
          
              print node[c4d.LAYER_ONE_INEX]   
        

        to

          
          
              print doc[c4d.LAYER_ONE_INEX]   
        

        i get the error:
        Traceback (most recent call last) :
        File "'MLR.pyp'", line 62, in Message
        File "'MLR.pyp'", line 22, in printInEx
        AttributeError: 'module' object has no attribute 'LAYER_ONE_INEX'

        Do i have to specifically include stuff from Omlr.res / .h? I find it hard to believe that it can be this hard to get that inexclude data - I feel like i'm doing something fundamentaly wrong.

        EDIT:

        I just noticed that

          
          
              print doc[c4d.LAYER_ONE_INEX]   
        

        Doesn't make much sense, because i don't need the document for that, sorry bout that ;/

        Thanks

        Aurel

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          On 12/03/2013 at 05:14, xxxxxxxx wrote:

          have you initialized your attribute ? most customedatatypes have to be initialized, otherwise
          they won't work.

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          • H
            Helper
            last edited by

            On 12/03/2013 at 05:26, xxxxxxxx wrote:

            I GOT IT!!

            It's just that I, being a beginner and all, thought that it's supposed to be

            node[c4d.the name from the .h file]

            but it's actualy

            node[c4d.the ID associated with the name from the .h file]

            so i first had to define LAYER_ONE_INEX = 10002 in the .pyp file XD

            Sorry to bother you with such basic problems and THANK you a lot 😉

            Aurel

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              On 12/03/2013 at 05:30, xxxxxxxx wrote:

              Originally posted by xxxxxxxx

              I GOT IT!!

              It's just that I, being a beginner and all, thought that it's supposed to be

              node[c4d.the name from the .h file]

              but it's actualy

              node[c4d.the ID associated with the name from the .h file]

              so i first had to define LAYER_ONE_INEX = 10002 in the .pyp file XD

              Sorry to bother you with such basic problems and THANK you a lot 😉

              Aurel

              you have to init your attribute as i wrote. read c4d.plugins.NodeData.Init()
              and c4d.plugins.NodeData.InitAttr() you do not have to define the ID in your 
              py file again.

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                On 12/03/2013 at 05:45, xxxxxxxx wrote:

                Allright, i will do that! btw. As an obviously pretty expirienced plugin creator, what's in your oppinion the best way of becoming better and understanding the general concept behind cinema? because i would have never thought of looking in those places:

                c4d.plugins.NodeData.Init() and c4d.plugins.NodeData.InitAttr()

                And i most of the time find the plugins more confusing than helping ;(

                Thanks

                Aurel

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  On 12/03/2013 at 07:55, xxxxxxxx wrote:

                  i don't think there is any easy way to learn the c4d api, but it is easier than it might look
                  on the first glance. simply read the documenation. i started with scripts and added stuff
                  as i needed it. you should know and understand the basic principles of oo-programming,
                  when you to start writing plugins for c4d (polymorphism and so on).

                  those are the most important classes/modules in the python api. >> means read also any 
                  class which inherits from this class.

                  c4d.Matrix
                  c4d.Vector
                  c4d.BaseTime
                  c4d.BaseContainer
                  c4d.C4dAtom (>>)
                  c4d.documents.BaseDocument
                  c4d.plugins.BaseData (>>)
                  c4d.utils

                  when you know these you have pretty much the basic tools to write plugins.

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    On 12/03/2013 at 16:46, xxxxxxxx wrote:

                    Here's some utility functions and examples how I deal with an In/Ex list in an ObjectData plugin and button presses and UI updates.  These are methods in that ObjectData derived class (i.e., my plug-in). Some is pseudo so don't literally try and use this.  More to see how another person approaches it.

                    #----------------------------------------------------------------- 
                        def __init__(self, node, op) :
                            
                            node.InitAttr(op, c4d.InExcludeData, [c4d.YOUR_INEX_HERE])

                    #-----------------------------------------------------------------

                    CALLED WHENEVER A BUTTON IS PRESSED

                    def HandleButton(self, id, op) :
                            """Make an if statement to do something depending on DescID"""
                            #SAMPLE: if id['id'][0].id == 2008: self.__dropdowngrey = False
                            #if id['id'][0].id == c4d.NAMELISTBUTTON: self.__NAMEPRINTFUNCTION(op)
                            
                    #-----------------------------------------------------------------

                    CALLED WHENEVER AN ATTRIBUTE CHANGES

                    def UpdateChange(self, op) :
                            """Any time a user changes an attribute this gets called"""
                            print 'someone changed a user doodad'

                    #-----------------------------------------------------------------

                    RECEIVE MESSAGES FROM C4D

                    def Message(self, op, type, data) :

                    #Check for button press to call HandleButton function
                            if type == c4d.MSG_DESCRIPTION_COMMAND: self.HandleButton(data, op)
                         
                            #Check for any attribute changes to call UpdateChange function  
                            if type == c4d.MSG_DESCRIPTION_CHECKUPDATE: self.UpdateChange(op)
                            
                            return True

                    #-------------------

                    def \__NAMEPRINTFUNCTION(self, op) :
                    	list = op[c4d.YOUR_INEX_HERE]
                    	for i in xrange(list.GetObjectCount()) :
                    		#get the object, then get the name and print it
                    
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                    • H
                      Helper
                      last edited by

                      On 13/03/2013 at 00:27, xxxxxxxx wrote:

                      Originally posted by xxxxxxxx

                      def Message(self, *args) :
                      def Message(self, *kwargs) :

                      both versions accept any amount of  parameters, the first one is non keyworded, the second 
                      one is keyworded.

                      myclass.message((a)) # for *args
                      myclass.message((a,b)) # for *args
                      myclass.message((a,b,c)) # for *args
                      ...
                      myclass.message({'node': a, 'type': b, 'data':c}) # for *kwargs
                      ...

                      For the completeness: This is not correct. kwargs is short for "keyword arguments" and using them
                      in an "arguments" context is a bit confusing.

                      def func(*args, **kwargs) :
                          pass
                      

                      To pass arguments for *args and **kwargs, you can pass them like any other arguments. You
                      wouldn't need the *args and **kwargs arguments in the examples you've mentioned.

                      def func_1(args, kwargs) :
                          print args
                          print kwargs
                        
                      def func_2(*args, **kwargs) :
                          print args
                          print kwargs
                        
                      func_1((3, 4, 5), {'node': op, 'data': data})
                      func_2(3, 4, 5, node=op, data=data)
                        
                      args = (3, 4, 5)
                      kwargs = {'node': op, 'data': data}
                        
                      func_1(args, kwargs)
                      func_2(*args, **kwargs)
                      

                      All four function-calls will print the exactly same output here.

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                      • H
                        Helper
                        last edited by

                        On 13/03/2013 at 01:21, xxxxxxxx wrote:

                        Thank you all!

                        My plugin is coming along very well all in all and it's quite a lot thanks to you guys 😉 i will study your approach, Chris Smith, on how to deal with InExclude and improve my own accordingly.

                        Much appreciated

                        Aurel

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