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    Updating InExclude List

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    • H
      Helper
      last edited by

      On 24/02/2013 at 12:31, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   r13 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi there,

      i am facing a strange problem. I have an InExclude List where the user can put different objects. Now when one removes an object it seems the InExclude List is not recognizing it. 
      myList->GetObjectCount() still returns the count as if the deleted object is still in the list. Removing it within the List does work. How can i fix this behaviour?

      thanks in advance,
      Ello

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      • H
        Helper
        last edited by

        On 24/02/2013 at 12:36, xxxxxxxx wrote:

        That's kinda funny,
        Someone just asked this same question a couple of days ago in the python forum:
        https://developers.maxon.net/forum/topic/6955/7831_removing-objects-from-om-and-update-inexclude

        What are the odds of that happening?

        Pretty sure it's a known bug/limitation with the In/Exclude list.

        -ScottA

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        • H
          Helper
          last edited by

          On 24/02/2013 at 12:58, xxxxxxxx wrote:

          Originally posted by xxxxxxxx

          i am facing a strange problem. I have an InExclude List where the user can put different objects. Now when one removes an object it seems the InExclude List is not recognizing it. 
          myList->GetObjectCount() still returns the count as if the deleted object is still in the list. Removing it within the List does work. How can i fix this behaviour?

          A bit of a silly question, but are you initialising the list before you use it? If you don't it won't work correctly, this may be a symptom of that. In your Init() function you could do something like:

            
            BaseContainer *data = op->GetDataInstance();  
            
            if (!SUPER::Init(node))  
                return FALSE;  
            
            data->SetData(MY_LIST_ID), GeData(CUSTOMDATATYPE_INEXCLUDE_LIST, DEFAULTVALUE));  
          

          Apologies in advance if you knew this already.

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          • H
            Helper
            last edited by

            On 24/02/2013 at 23:34, xxxxxxxx wrote:

            thank you. i'll have to check this when i am back home. but this sounds like a possible solution as i am quite sure i missed the initialisation.

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            • H
              Helper
              last edited by

              On 25/02/2013 at 01:11, xxxxxxxx wrote:

              No, it's nothing to do with that if I remember correctly. I noticed this years ago (there must be a thread here somewhere) and it still persists. You have to check for it and remove the object from the list yourself!

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              • H
                Helper
                last edited by

                On 25/02/2013 at 01:18, xxxxxxxx wrote:

                thanks for the input.. i found that thread, too. would you mind showing a snippet on how to do this as i have no idea about it?

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                • H
                  Helper
                  last edited by

                  On 25/02/2013 at 01:37, xxxxxxxx wrote:

                  Here is some code:  
                  
                  InExcludeData* t_objlist = (InExcludeData* )data->GetCustomDataType(FLUID_CONTAINER_OBSTACLES,CUSTOMDATATYPE_INEXCLUDE_LIST);
                      			if(t_objlist && t_objlist->GetObjectCount()>0)
                      			{
                      				for(int i=0; i<t_obj->GetObjectCount(); ++i)
                      				{
                      					BaseList2D* t_baseobject = t_obj->ObjectFromIndex(doc,i);				
                      					if(!t_baseobject){/* An object has been deleted but C4D still returns the old count (C4D bug) */
                      						if(!t_objlist->DeleteObject(i))
                      							break;
                       op->SetDirty(DIRTYFLAGS_DATA);
                      					}
                       
                      				}
                      			}  
                      
                  
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                  • H
                    Helper
                    last edited by

                    On 25/02/2013 at 02:12, xxxxxxxx wrote:

                    thank you very much 🙂

                    edit: just tried it out and now it works ... another issue appeared now. when i delete an object which is in the list and than undo the delete, the object isnt back in the list. how can i make this happen?

                    cheers,
                    Ello

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