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    Order in creating objects with GetVirtualObjects()

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 28/01/2013 at 04:42, xxxxxxxx wrote:

      Does the order in GVO really matter?
      1. Allocate objects ->              obj = c4d.BaseObject(c4d.Onull)
      2. Insert them into scene ->    obj.InsertUnder(baseNull)
      3. Change some parameters of that object (like scare, rotation)

      Or should I do:
      1. Allocate objects ->              obj = c4d.BaseObject(c4d.Onull)
      2. Change some parameters
      3. Insert into scene ->            obj.InsertUnder(baseNull)

      Thank you.

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      • H Offline
        Helper
        last edited by

        On 28/01/2013 at 04:44, xxxxxxxx wrote:

        It doesn't. Who said it does?

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        • H Offline
          Helper
          last edited by

          On 28/01/2013 at 04:45, xxxxxxxx wrote:

          No one said it does:) I am just assuming that there should be some kind of an order here:)

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