Customizing the file menu on a dialog
- 
 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 07/12/2012 at 09:11, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: r13
 Platform: Mac ;
 Language(s) : C++ ;--------- 
 Hey Everyone,
 So I've got a question on how to create and customize the top file menu on a dialog? I'm actually at a loss on where to start? Do you make changes to the GeDialog inherited class or do I make modifications in the .res file?Anyone know which direction I should go in? 
 Thanks plugin cafe community!
 Jimmy
 http://www.jimmycoppens.com
- 
 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 07/12/2012 at 11:19, xxxxxxxx wrote: In your CreateLayout() function, do something likethis (from my sIBL Loader plugin) : MenuFlushAll(); MenuSubBegin("File"); MenuAddString(6012, "Apply preset"); MenuAddString(6013, "Clear sIBL preset from scene"); MenuAddSeparator(); MenuAddString(6003, "Add new collection..."); MenuAddString(6004, "Remove current collection..."); MenuAddString(6005, "Reload collection"); MenuAddString(6006, "Reload preset"); MenuAddSeparator(); MenuAddString(6007, "Save preferences"); MenuAddString(6010, "Close Manager"); MenuSubEnd(); MenuSubBegin("Help"); MenuAddString(6020, "Show help file (PDF)"); MenuAddString(6030, "About..."); MenuSubEnd(); MenuFinished();
- 
 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 07/12/2012 at 12:01, xxxxxxxx wrote: There's an example in the SDK called AsyncTest that has some working menu code in it. 
 That's where I learned how to do it in C++.-ScottA 
- 
 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 07/12/2012 at 12:55, xxxxxxxx wrote: Thanks ScottA and spedler. Just what I needed. 
 Jimmy