Utilizing a tab in a .res file
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 06/12/2012 at 08:42, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: r13
 Platform: Mac OSX ;
 Language(s) : C++ ;--------- 
 So, I've been doing some more programming and I ran into an issue that a more experience plugin programmer has probably come across.So in my plugin I did a LoadDialogResource(DLG_TEST,NULL,0) to utilize the res file and string file to create the dialog. My issue is that in the .res file I've created some tabs (see below) DIALOG DLG_TEST 
 {
 .....TAB TAB_ID 
 {
 GROUP FIRST_TAB
 {
 ....}....etc The tabs load up fine but for some reason I can't select each tab, it looks as if both of them are already selected. In the documentation it states "Use GetLong() and SetLong() with the sub-group ID to control the active tab" Can someone elaborate on this for me? I am a bit lost as to what that means, I understand that it has to do with the GeDialog class but I'm not sure how I would get the sub-group ID, and where I would put this code in my derived class of the GeDialog class. Thanks everyone for the help. 
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 06/12/2012 at 09:18, xxxxxxxx wrote: Normally you don't need to do anything for a tab beyond defining it in the .res file. C4D handles switching between tabs automatically on click - I don't write any code for that. If both tabs seem selected, that sounds more like a problem with the IDs to me. Is FIRST_TAB different from SECOND_TAB different from TAB_ID od did you accidentally write something like 
 enum {TAB_ID=1000, FIRST_TAB=1000, SECOND_TAB=1000} ?The sub-group IDs in the example are FIRST_TAB and SECOND_TAB, and the way to switch the tabs programmatically is simply to call 
 SetLong(TAB_ID, FIRST_TAB);
 on the dialog.
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 06/12/2012 at 09:27, xxxxxxxx wrote: OH man! You totally solved my problem. I didn't put the tab names and IDs in the c4d_symbols.h file...You rock Cairyn! Thanks!