RenderSettings->Target Application
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 03/12/2012 at 01:43, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: R12-R14
 Platform: Mac OSX ;
 Language(s) :--------- 
 Hi guys. I just found a very small bug in Cinema 4D. It's in R12 and R13 and R14 demo (didn't check any other versions) on Mac.By default Cinema 4D spits "None" when checking what Save->Compositing Project File->Target Application is set. Even thought by default it's set to After Effects. 
 _<_img src="http://www.rendertom.com/downloads/c4d_bugs/c4d_bug1.png" border="0" /_>_
 ----------Once you change it to something else (like Combustion) it spits "1" as it should. _" /> 
 ----------Then again back to After Effects, now it spits correct value "0", as it should from the start_<_img src="http://www.rendertom.com/downloads/c4d_bugs/c4d_bug3.png" border="0" /_>_r="0" /> 
 ----------Here's a code I used to get this: import c4d 
 doc = c4d.documents.GetActiveDocument()
 RenderSettings = doc.GetActiveRenderData()
 TargetApplication = RenderSettings[c4d.RDATA_PROJECTFILETYPE]
 print TargetApplication
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 03/12/2012 at 01:51, xxxxxxxx wrote: The same issue is reproducible on R13. 
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 04/12/2012 at 09:25, xxxxxxxx wrote: Hi, sometimes attributes are not set by default (even though this is not indented). In that case they are None, so catch None or the corresponding value. Cheers, Seb