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    Physical render and cloned lights

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      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 30/11/2012 at 06:29, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R14 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Got an odd one here. My particle system can clone objects 'attached' to a particle. Lights can be cloned as well as polygon objects, primitives, etc.

      This all works fine except in the case of lights. If these are cloned they appear in the viewport and will render in the editor or picture viewer, as long as the standard renderer or an external render engine such as Vray is selected. However, if the C4D physical renderer is used, the lights appear to be cloned (i.e. they are visible in the viewport) but won't render at all, neither in the editor nor the PV.

      All I'm doing to clone the object is use C4DAtom::GetClone(). I must be missing something out, because the inbuilt emitter works fine, but what? Anyone have any ideas?

      Steve

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