how to get c4d opengl VBO pointer
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 21/11/2012 at 06:04, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: 13
 Platform:
 Language(s) : C++ ;--------- 
 a simple question ...(from gl_test_object.cpp)direct link to the question ... 
 http://stackoverflow.com/questions/13484588/opencl-opengl-vbo-connectionsimplification to the question : 
 every vertex buffer object (VBO) created must have a unique GLuint ..how to get that GLuint so i can use this VBO as an input data for other calculations using opencl or cuda ...i'm expecting a simple answer (as it's not indepth question like how every function is doing what) 
 hopefully no (we don't support this opengl for 10 years we will support it after 3 years go use another software) we will support it after 3 years go use another software)
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 22/11/2012 at 08:51, xxxxxxxx wrote: Hi Mohamed, Unfortunately it's not possible to retrieve the OpenGL VBO pointer in CINEMA. The GlVertexBuffer object contains more than one VBO and it also holds index buffers for each selection.