Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Access a mesh's UV coordinates...?

    General Discussion
    0
    1
    271
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 14/11/2012 at 01:32, xxxxxxxx wrote:

      I'm trying to position an object onto the surface of a mesh based on an input vector which corresponds to the mesh's UVW coordinates... usually I would just try to use Xpresso, but it doesn't look like this is possible with Xpresso. It's been absolutely ages since I've done anything with COFFEE (and I was never very good at it anyway) so I don't really know where to begin. It seems like a quite a simple concept, maybe something with MoGraph and the COFFEE node could work...

      1 Reply Last reply Reply Quote 0
      • First post
        Last post