Cloning a document?
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 29/10/2012 at 03:11, xxxxxxxx wrote: User Information: 
 Cinema 4D Version:
 Platform: Windows ;
 Language(s) : C++ ;--------- 
 Hi,
 Is there a simple way to get a clone of a BaseDocument?I'm writing a plugin that the parses the active document and exports it to an external format. In some cases, this requires me to modify the document, and therefore I would like to work with a clone of the active document instead. Best regards 
 /Filip
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 29/10/2012 at 05:01, xxxxxxxx wrote: Since BaseDocument is ultimately derived from C4DAtom you should be able to do: BaseDocument *cloned_doc = current_doc->GetClone(COPYFLAGS_0, NULL);You'd need to try this to see if it works though. 
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 29/10/2012 at 06:14, xxxxxxxx wrote: Thanks, I'll try that. /Filip 
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 30/10/2012 at 01:27, xxxxxxxx wrote: Tried it and it seems to work fine. Thanks for the help! A follow up question: According to the docs, I own the BaseDocument returned by GetClone(). Right now, I'm freeing the document with BaseDocument::Free(cloned_document), is that the right way to do it? Best regards 
 /Filip
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 30/10/2012 at 02:01, xxxxxxxx wrote: That would be how I would do it, yes. 
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 30/10/2012 at 08:25, xxxxxxxx wrote: OK, thanks! /Filip