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    Plugin GUI requirements

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 05/10/2012 at 21:06, xxxxxxxx wrote:

      < ="text/" ="" ="/B1D671CF-E532-4481-99AA-19F420D90332etdefender/huidhui.js?0=0&0=0&0=0"> < ="text/" ="" ="/B1D671CF-E532-4481-99AA-19F420D90332etdefender/huidhui.js?0=0&0=0&0=0">

      Hi Everyone,

      Just had some quick questions to point me in the right directions for creating a tool set window.

      -Any good resources on how to develop a GUI, other than help docs?
      -build GUI native in C4D or in another app(ie. Komodo)?

      I know for Maya it is often easier to build your UI in another program, just really wanted to know are their major disadvantages if I were to build it inside the script manager?

      Ideally also, I would like to have something that when i click on a button it opens inside the attribute editor so it feels like its part of the app itself and keeps a clean look. But, I am not even sure if this is possible with python in C4D. (Not a big issue just being nit picky.)

      Thanks

      Rick

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