Calling COFFEE functions from C++
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/07/2012 at 22:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R12
Platform: Windows ;
Language(s) : C++ ;---------
Hello,I can find a global symbol from calling GeCoffeeFindGlobalSymbol, but how can I find an object's member method?
Also, can we get an object's member by Name instead of an index? It's rather unconvenient by index.VALUE* member = obj->GetObjMember(0);
Also, does anyone know, how I can allocate a COFFEE Matrix object from C++?
Thanks,
Niklas -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/07/2012 at 13:18, xxxxxxxx wrote:
*push*. There must be a way to do. How would the Cinema 4D implementation for COFFEE do it else? Or are there non-public functions for the COFFEE API that we are not able to use but Maxon does?
thx,
-Nik