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    Calling COFFEE functions from C++

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 10/07/2012 at 22:22, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R12 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hello,

      I can find a global symbol from calling GeCoffeeFindGlobalSymbol, but how can I find an object's member method?
      Also, can we get an object's member by Name instead of an index? It's rather unconvenient by index.

      VALUE* member = obj->GetObjMember(0);
      

      Also, does anyone know, how I can allocate a COFFEE Matrix object from C++?

      Thanks,
      Niklas

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 14/07/2012 at 13:18, xxxxxxxx wrote:

        *push*. There must be a way to do. How would the Cinema 4D implementation for COFFEE do it else? Or are there non-public functions for the COFFEE API that we are not able to use but Maxon does?

        thx,
        -Nik

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