Noise in a multithreaded context?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/07/2012 at 10:41, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;---------
Hi,simple question, can the C4DNoise::Noise function be called in a MP context (from a single preallocated instance)? Or do I need to invoke an instance for each?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/07/2012 at 14:05, xxxxxxxx wrote:
It should work with a single preallocated instance.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/07/2012 at 04:11, xxxxxxxx wrote:
thx Jack for confirming!