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    GeDialog & SystemError: error return without excep

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/02/2012 at 09:14, xxxxxxxx wrote:

      Exception in thread Thread-1:
      Traceback (most recent call last) :
        File "/Applications/MAXON/CINEMA 4D R12 Dev/resource/modules/python/res/Python.osx.framework/lib/python2.6/threading.py", line 525, in __bootstrap_inner
        self.run()
        File "/Applications/MAXON/CINEMA 4D R12 Dev/plugins/plugin-test/package/repeattimer.py", line 74, in run
        self.update(self.counter)
        File "/Applications/MAXON/CINEMA 4D R12 Dev/plugins/plugin-test/package/mycommanddata.py", line 35, in timerCall
        self.__dialog.updateJobDetails(self.__jobChecker.jobDetails)
        File "/Applications/MAXON/CINEMA 4D R12 Dev/plugins/plugin-test/package/mydialog.py", line 42, in updateJobDetails
        self.AddStaticText(2000, c4d.BFH_CENTER, 200, 20, "buttonName")
      SystemError: error return without exception set

      I keep getting "SystemError: error return without exception set" when I try to update the GeDialog

        
      def updateJobDetails(self, jobDetails) :  
        
           self.jobDetails = jobDetails  
        
           self.LayoutFlushGroup(2)  
              
            numJobs = int(len(self.jobDetails))  
              
            print "numJobs ", numJobs  
              
            self.GroupBegin(id=4, flags=c4d.BFH_LEFT | c4d.BFV_TOP, title="", rows=1, cols=1, groupflags=c4d.BORDER_GROUP_IN)  
              
            buttonIDCount = 3000  
            buttonIDList = []  
              
            self.AddButton(2000, c4d.BFH_CENTER, 200, 20, "buttonName")  
                      
            self.GroupEnd()  
              
            self.LayoutChanged(2)  
      

      Is it not something I can do after the dialog window is built?

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 20/02/2012 at 10:36, xxxxxxxx wrote:

        Yes, you usually can.
        Are you using threads? Would be useful to see the full code here.

        Cheers,

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 20/02/2012 at 11:57, xxxxxxxx wrote:

          Yes, i'm using a timer thread.

          Although I should probably re-work my code as the c4d gui class has a timer built in...all i'm using it for is checking a directory structure every 5 seconds.

          bit strange how a thread can effect the GeDialog, i can make Groups but can't make any C4Dgadgets (buttons/static text/radio buttons etc)

          will post the code when i'm back in work 🙂

          cheers

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 20/02/2012 at 12:02, xxxxxxxx wrote:

            Good, I can will then take a look at it. Especially the part where the timer-thread notifies the dialog.
            You should always modify the dialog when it is called from Cinema 4D, which means in it's own thread, not one you started.

            Cheers,
            Niklas

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 21/02/2012 at 03:40, xxxxxxxx wrote:

              Yeah it was because I had my own thread initiated.

              using C4D's GeDialog->Timer does the trick!

              thanks for your help!

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