GeDialog & SystemError: error return without excep
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/02/2012 at 09:14, xxxxxxxx wrote:
Exception in thread Thread-1:
Traceback (most recent call last) :
File "/Applications/MAXON/CINEMA 4D R12 Dev/resource/modules/python/res/Python.osx.framework/lib/python2.6/threading.py", line 525, in __bootstrap_inner
self.run()
File "/Applications/MAXON/CINEMA 4D R12 Dev/plugins/plugin-test/package/repeattimer.py", line 74, in run
self.update(self.counter)
File "/Applications/MAXON/CINEMA 4D R12 Dev/plugins/plugin-test/package/mycommanddata.py", line 35, in timerCall
self.__dialog.updateJobDetails(self.__jobChecker.jobDetails)
File "/Applications/MAXON/CINEMA 4D R12 Dev/plugins/plugin-test/package/mydialog.py", line 42, in updateJobDetails
self.AddStaticText(2000, c4d.BFH_CENTER, 200, 20, "buttonName")
SystemError: error return without exception setI keep getting "SystemError: error return without exception set" when I try to update the GeDialog
def updateJobDetails(self, jobDetails) : self.jobDetails = jobDetails self.LayoutFlushGroup(2) numJobs = int(len(self.jobDetails)) print "numJobs ", numJobs self.GroupBegin(id=4, flags=c4d.BFH_LEFT | c4d.BFV_TOP, title="", rows=1, cols=1, groupflags=c4d.BORDER_GROUP_IN) buttonIDCount = 3000 buttonIDList = [] self.AddButton(2000, c4d.BFH_CENTER, 200, 20, "buttonName") self.GroupEnd() self.LayoutChanged(2)
Is it not something I can do after the dialog window is built?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/02/2012 at 10:36, xxxxxxxx wrote:
Yes, you usually can.
Are you using threads? Would be useful to see the full code here.Cheers,
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/02/2012 at 11:57, xxxxxxxx wrote:
Yes, i'm using a timer thread.
Although I should probably re-work my code as the c4d gui class has a timer built in...all i'm using it for is checking a directory structure every 5 seconds.
bit strange how a thread can effect the GeDialog, i can make Groups but can't make any C4Dgadgets (buttons/static text/radio buttons etc)
will post the code when i'm back in work
cheers
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/02/2012 at 12:02, xxxxxxxx wrote:
Good, I can will then take a look at it. Especially the part where the timer-thread notifies the dialog.
You should always modify the dialog when it is called from Cinema 4D, which means in it's own thread, not one you started.Cheers,
Niklas -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/02/2012 at 03:40, xxxxxxxx wrote:
Yeah it was because I had my own thread initiated.
using C4D's GeDialog->Timer does the trick!
thanks for your help!