Keyword JOINEND in descriptions
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/02/2012 at 07:54, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R12
Platform:
Language(s) : C++ ;---------
Hi,
as I run into some dialog layout problems, I looked into the existing description files.
In very similar situations as I'm in, I find:STATICTEXT { JOINEND; }
I searched all over the place, but can't seem to find a explanation of "JOINEND" keyword?
And regardless of it's use, does it have an equivalent, when creating dialogs dynamically while runtime?
Thanks,
Andreas -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/02/2012 at 08:35, xxxxxxxx wrote:
It seems like all that it does is force things to extend fully across the dialog window.
I went into the cloth tag's description ..\modules\mocca\clothilde\res\description\clothtag.res.
Then removed the "JOINEND" from one of the separators entries.
The result was that the separator line stopped short. And didn't extent all the way to the edge of the dialog window without it.-ScottA
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/02/2012 at 08:42, xxxxxxxx wrote:
This sounds pretty much as what I expected it to be. Is it possible to use it with GeDialog in any way?
Perhaps I should explain my actual issue a bit more. I'm trying to use QuickTabCustomGui. I figured, I could switch subdialogs on and off by evaluating the QuickTabs and it works quite well. But one of the subdialogs contains a scrollgroup and I fail in scaling the scrollgroup all the way to the available vertical space. Basically I would like to specify a minimum height and have it expand, if there's more space available (up to a certain maximum). Tinkering around with BFV_SCALEFIT doesn't seem to work here...
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On 06/02/2012 at 15:34, xxxxxxxx wrote:
Just want to note, that I solved my issue.
BFV_SCALEFIT works exactly as one would expect. No need for JOINEND either. Simply had to implement proper weighting... -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/02/2012 at 18:37, xxxxxxxx wrote:
That's good news.
I've never used scrolls or weighting yet.
I'm not sure how many other people would be interested. But if you have an example that you can possibly share I'd love to see it and learn from it.-ScottA
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On 06/02/2012 at 23:42, xxxxxxxx wrote:
Hi Scott,
currently the code is a bit messy. But the plugin will be open source and I'll post a link here as soon as it's public.
Regards,
Andreas -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/02/2012 at 07:21, xxxxxxxx wrote:
Thanks.
-ScottA
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/02/2012 at 14:41, xxxxxxxx wrote:
Hi Scott,
a bit later than promised, but I have my sources public.
Actually there are currently two plugins and a third one is in the process of being released.
ColourTable (that's the one I was fiddling with detection of active document change) can be found here: http://code.google.com/p/colourtable/
ManualKerning is here: http://code.google.com/p/manualkerning/
Currently there are archives for Windows, only. But the source is up and anybody may do with it whatever he or she wants.
As mentioned before, I'm quite new to this subject, so any comments or critique on the code would be more than welcome.
Best regards,
Andreas -
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On 12/02/2012 at 16:10, xxxxxxxx wrote:
Thanks Andreas.
That kerning plugin is cool too.-ScottA
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/02/2012 at 23:04, xxxxxxxx wrote:
Thanks Scott
We'll see, what you'll have to say about MengerSponge...
Currently trying to add handles to ManualKerning (which seems to be a bit of a hack, as handles are generated with info of another object (the MoText))... anyway, the next version of ManualKerning will be linked statically against FreeType, so there won't be a need for a separate library anymore. Kuroyume gave the idea and I have to admit, I totally forgot about that option. But this leaving the SDK problem section a bit... and I'm not sure, if information about released plugins should actually go into this forum. So if you like it, spread the word... or the code... I wish happy kerning and neat colors.
Cheers,
Andreas